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F\u00fcr die Lehrveranstaltung Qualit\u00e4tsmanagement<\/em> habe ich zusammen mit vier weiteren Kommilitonen ein minimales (und bei weitem nicht vollst\u00e4ndiges) Qualit\u00e4tsmanagement-Handbuch f\u00fcr eine fiktive Spieleschmiede geschrieben.<\/p>\n Inhalt dabei ist zun\u00e4chst ein Firmenprofil welches die Firma und deren Entwicklungen, in unserem Fall CasualGames<\/em>, beschreibt. Danach gehen wir auf die in der SE allgemein \u00fcblichen Qualit\u00e4tssicherungsma\u00dfnahmen, wie beispielswei\u00dfe den Betatest, ein. Folgend versuchen wir drei, f\u00fcr die Spieleentwicklung wichtige, Qualit\u00e4tsmerkmale zu operationalisieren: DDD (Detailed Design Document<\/em>), Spielspa\u00df<\/em> u.A. mit Hilfe eines Questionnaires und zu guter Letzt das allgemein hin bekannte QM-Merkmal Korrektheit<\/em>.<\/p>\n